#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
//#include <iostream>
//s#include <fstream>

// #ifndef _USE_OLD_IOSTREAMS
// 
// using namespace std;
// 
// #endif

// maximum mumber of lines the output console should have

static const unsigned short MAX_CONSOLE_LINES = 500;


void RedirectIOToConsole()
{
	
	int hConHandle;
	
	long lStdHandle;
	
	CONSOLE_SCREEN_BUFFER_INFO coninfo;
	
	FILE *fp;
	
	// allocate a console for this app
	
	AllocConsole();
	
	// set the screen buffer to be big enough to let us scroll text
	
	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
		
		&coninfo);
	
	coninfo.dwSize.Y = MAX_CONSOLE_LINES;
	
	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
		
		coninfo.dwSize);
	
	// redirect unbuffered STDOUT to the console
	
	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
	
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	
	fp = _fdopen( hConHandle, "w" );
	
	*stdout = *fp;
	
	setvbuf( stdout, NULL, _IONBF, 0 );
	
	// redirect unbuffered STDIN to the console
	
	lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
	
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	
	fp = _fdopen( hConHandle, "r" );
	
	*stdin = *fp;
	
	setvbuf( stdin, NULL, _IONBF, 0 );
	
	// redirect unbuffered STDERR to the console
	
	lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
	
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	
	fp = _fdopen( hConHandle, "w" );
	
	*stderr = *fp;
	
	setvbuf( stderr, NULL, _IONBF, 0 );
	
	// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
	
	// point to console as well
	
//	ios::sync_with_stdio();
	
}
//End of File
